![]() ![]() You can read the mod's documentation page as it's very thorough and easily readable to quickly get an idea of the changes. The revisioned armour system is now a static reduction up to a cap of 50% incoming damage so 5 physical armour means all physical damage sources are reduced by 5. ![]() Just to give a couple of examples, the amount of skills that just skips turns have been toned down. It's never fun when a player's turn gets skipped and with the base game's rampart use of it combat just becomes a puzzle of how to chain them as often as possible, going back to my point about breaking armour fast to achieve this.įor those that want to try a different direction of Divinity Sin 2's armour system combat should try Divinity Unleashed as it aims to fix all the points I mentioned and more. I think the biggest flaw though, in my opinion and is part of the armour system, is the frequent amount of statuses that just skips turns. It caters to parties focusing in a single type of damage: physical, or magic but not both.Īll this harms party diversity by not mixing damage types.It's just not fun because you can't apply any of the statuses due to armour resisting them.Crowd-control skills have to be used to deal damage to break said armour, so when it does break you no longer have the skill to apply the crowd-control.It encourages damage stacking to high levels to break armour quickly leaving no room for strategic use of skills or even bothering to position when it's all about damage, damage, damage.Recently I've been playing Divinity Unleashed which is a mod that changes the vision of what Divinity Sin 2's combat could be.Īnd now I hate the vanilla/base game armour system and can't go back to it for a couple of reasons: Originally I was indifferent to the armour system but I understood the criticism the community gives it. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. ![]() Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |